AI Insights · Timothy · October 2024
Top 5 Co-op Games Performance on Unified Platform in Italy for Q3 2024
Discover the performance trends of the top 5 co-op games in Italy during Q3 2024, featuring insights on downloads, revenue, and active users.
In Q3 2024, several co-op games stood out on the unified platform in Italy, showcasing notable trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the performance of the top five co-op games during this period.
Roblox saw a consistent increase in weekly revenue, starting from approximately $170K in early July and peaking at around $247K by the end of September. Downloads surged mid-quarter, reaching a high of about 130K in late August, before declining to approximately 46K by the end of the quarter. Its weekly active users, however, experienced a gradual decline from over 2.5M in early July to about 2.3M by the end of September.
Brawl Stars experienced fluctuations in weekly revenue, starting at $915K in early July, dipping to a low of $478K in mid-September, and recovering to $753K by the end of the quarter. Downloads followed a similar pattern, peaking at 86K in late July and gradually declining to approximately 43K by the end of September. The game maintained a significant number of weekly active users, although it showed a downward trend from over 4.4M at the start of the quarter to about 3.6M by the end.
2 Player Games : the Challenge exhibited modest revenue figures, peaking at $269 in mid-August before gradually declining to $102 by the end of September. Downloads showed a peak of 53K in early August, followed by a steady decrease to approximately 20K by the end of the quarter. Weekly active users started at 291K in early July, peaking at 321K in mid-August, before declining to around 214K by the end of September.
Among Us! displayed stable revenue, with a notable peak of $878 in mid-August, later settling around $541 by the end of September. Downloads were relatively stable throughout the quarter, with a peak of 32K in early September, tapering off to 20K by the end. Weekly active users increased from 209K at the beginning of the quarter to a peak of 274K in early September, ending the quarter at approximately 266K.
MONOPOLY GO! showed consistent weekly revenue, peaking at $315K in early July and maintaining around $240K by the end of September. Downloads saw fluctuations, peaking at 30K in mid-August and declining to 19K by the quarter's end. Weekly active users started at 134K in early July, peaking at 143K in late August, and ending the quarter at 122K.
For more insights into these trends and other app performances, visit Sensor Tower.